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Gideros event key down
Gideros event key down





by double tapping the home button and kill the application), this event may not be dispatched. If an application is forced to be terminated (e.g.

  • event.allTouches: Array of all touches where each element contains x, y and idĭispatched to all Sprite instances on the scene tree when one or more fingers move.ĭispatched to all Sprite instances on the scene tree when one or more fingers are raised.ĭispatched to all Sprite instances on the scene tree when a system event (such as a low-memory warning) cancels a touch event.ĭispatched to all event listeners (broadcast event) right after the application is launched and all Lua codes are executed.ĭispatched to all event listeners (broadcast event) when the application is about to exit.
  • gideros event key down

  • event.touches: Array of current touches where each element contains x, y and id.
  • event.y: The y-coordinate of the mouse or touchĭispatched to all Sprite instances on the scene tree when user moves the mouse or moves the first touch.ĭispatched to all Sprite instances on the scene tree when user releases the mouse button or ends the first touch.ĭispatched to all Sprite instances on the scene tree when one or more fingers touch down.
  • gideros event key down

  • event.x: The x-coordinate of the mouse or touch.
  • ltaTime: The time in seconds between the last frame and the current frameĭispatched when target Sprite instance is added to the stage.ĭispatched when target Sprite instance is removed from the stage.ĭispatched to all Sprite instances on the scene tree when user presses the mouse button or starts the first touch.
  • event.time: Time in seconds since the start of the application.
  • ameCount: The total number of frames that have passed since the start of the application.
  • The following tables show a list of all built-in events in Gideros SDK, with a brief explanation of what they are for.ĭispatched to all Sprite instances before rendering the screen. new ( "myevent" )) - will print "funcA" List of all built-in events funcA, a ) - when b dispatches an "myevent" event, - a.funcA will be called with 'a'as first parameter b : dispatchEvent ( Event.

    gideros event key down

    new () b : addEventListener ( "myevent", a. class ( EventDispatcher ) function ClassA : funcA ( event ) print ( "funcA", self, event : getType (), event : getTarget ()) end local a = ClassA. class ( EventDispatcher ) ClassB = gideros. For example, assume that we have an sprite hierarchy like this:ĬlassA = gideros. The next sprite at the bottom of the top-most sprite receives the event second and so on. The Sprite instance that is drawn last (top-most sprite) receives the event first. The order of dispatch is determined by the hierarchy of the scene tree. Note: even if touch or mouse doesn’t hit the Sprite instance, the instance receives mouse/touch events. If a Sprite instance is not on the scene tree, this instance doesn’t receive mouse and touch events. The mouse and touch events are dispatched to Sprite instances which are on the scene tree. Mouse events are mainly used in single-touch whereas touch events are used in multi-touch applications. Gideros runtime dispatches mouse and touch events when the the user’s finger touches the screen. ENTER_FRAME, onEnterFrame ) Mouse and touch events deltaTime ) end stage : addEventListener ( Event. Local function onEnterFrame ( event ) print ( event. In this example, onEnterFrame function increases the x-coordinate of a sprite object at each frame: This first basic example shows a moving sprite one pixel to the right at each frame.

    gideros event key down

    Visual changes made by any Event.ENTER_FRAME listener function will be visible at next frame. The Gideros runtime dispatches the built-in Event.ENTER_FRAME event to Sprite instances before rendering the screen. ENTER_FRAME event, touch events, etc.) or can be dispatched to a single target (e.g. custom events which can be generated by the user.Īccording to their event type, built-in events can be broadcasted to multiple targets (e.g.ENTER_FRAME event, touch events, timer events, etc.) built-in events which are generated by the system (e.g.In Gideros, events can be divided into two categories: If the optional data value is given, it is used as a first parameter while calling the listener function. When an event is dispatched, the registered function is called. The target of an event is a listener function and an optional data value. 7 ADDED_TO_STAGE and REMOVED_FROM_STAGE EventsĮvents are the central mechanism to handle responses and they allow to create interactive applications.Īll classes that dispatch events inherit from EventDispatcher.







    Gideros event key down